I believe this is justified, as voice actors are almost criminally undervalued within their industry. This issue appears to have reached its apogee, with video game voice actors voting in a general ballot with SAG-AFTRA, the union that represents actors in TV and film, regarding a possible strike. So why is it that voice actors in video games are only paid a fraction of what their movie counterparts make? It has blown past Hollywood in recent years, and in the US brought in $13.1 billion in 2014 (for comparison, the music industry made $6.9 billion in the same year). Globally, the video game industry is the fourth largest behind gambling, books, and TV. Yet, in many ways, it is one of the most important features. ![]() Rarely do you linger on the voice acting. When you think of video games, you may focus on gameplay mechanics, graphics or plot.
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